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Symmetry, Part 2

In the last post, I talked a little about adjustments I’d made to make symmetry more common. Before finalizing code changes that will affect creature evolution, I try to generate populations of creatures with those changes and then score them, Read more…

Symmetry

The past few weeks I’ve been looking into why creatures in the game exhibit less symmetry than real creatures do in nature. As a bit of advance warning, this is something I am still working on, so unfortunately this blog Read more…

Avoiding Unintended Consequences

The past few weeks I’ve been focusing on improving creature physiology. The basic implementation of creature bodies is finished, but they have a surprising sensitivity to the parameters of their environment and to how evolution is implemented in code. As Read more…

Q&A: AI and Traits

For this update, I thought I would cover a few more of the questions I’ve received from interested people in other parts of the internet. 1. How does the AI work? Can creatures make emotional bonds with each other? There Read more…